﻿using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using Titan.UI;


/// <summary>
/// Example of Custom Module
/// </summary>
public class ControllerExample : Controller
{
	#region Control Methods

    public void RecvUserInput(ExampleEventArgs ue,UnityEngine.Object obj)
    {
        Debug.Log("Recv msg userName is: [ " + ue.Get() + " ] Input is: [ " + ue.Get2() + " ]");
    }

    public void RecvJumpSystem(UIEventArgs<int> ue,UnityEngine.Object obj)
    {
        Debug.Log("Will Jump to System: [ " + ue.Get() + " ]");
    }

    public void RecvRefresh(UIEventArgs ue,UnityEngine.Object obj)
    {
        Debug.Log("Will Refresh : [ "+ obj + " ]");
    }

	#endregion
}
